Sunday 6 January 2013

City Street Scene in 3D MAX 9

This tutorial you need to have a 3d max 9 and some nice streets reference images..

open 3ds max 9 or any later version. first i am going to make the road for Street Scene .
now make a plane in top view with these dimensions : Length: 84.675 and Width: 327.792.

right click on the line and then convert it to Editable Poly.

select the both Edges and Connect. now click on Chamfer (6.38)


select the both part of the plane and Extrude (0.941)
now setting up the vertexes position as like image.

apply the texture on the road and footpath. now select the road area and go to material editor >open the texture and apply.

go to Modify>open Modifier List>choose UVW Mapping and change the setting as like Image.




now its time to apply the texture on footpath. select the footpath area and go to material editor >open the texture and apply.

go to Modify>open Modifier List>choose UVW Mapping and change the setting as like Image.

 Now you need some buildings here is a tutorial that will teach you how to Model a High Definition Building in 3DSMAX 9 . when you done making some
Buildings.. then Merge the buildings and setup them as like these pictures.




now i am going to make some things for street for example street light, trashcan, street bench. lets start first with the street light.
go to Shapes>Line> make the line and change the setting as like image.


now make the new line for the street light design .

now go to the Geometry>Box>and draw with the image setting and fit it here.

right click on the object go to Editable Poly>Polygon>select the front face and Inset (1.249)


now Extrude it 6.5

go to the Shapes>Line>draw as like the tube shape and change the setting as like picture.


now need to make the bottom of street light. right click on the object go to the Editable Poly>Edge>and connect.

move down the edge , select the all bottom faces and click on the Extrude (0.7)

attach the all parts of street light.

just apply the material on the street light .go to Material Editor>Standard>Architecture>and open.

change the gray color in to white. Assign Material to Selection.



use the same method i did in Step 17 , go to Editable Poly>polygon>select the glass faces and apply glass material on street light glass.


now just apply the material on tube and street light is complete.

Merge the street light and setup in street as like picture.

now lets start the making of trashcan. go to Geometry>Cylinder>and draw.

right click on the object go to Editable Poly>Vertex>and set the vertexes position as like picture by the Uniform Scale.


 go to the Polygon select the top face of trashcan and Inset (0.23)

now Extrude(-20.52) it down and scale down the face as like picture.



the bottom of trashcan is finished now lets make the trashcan cap.
go to Geometry>Cylinder>draw and follow the picture.

right click on the object go to the Editable Poly>Polygon>select the bottom face and Inset (0.23)

now Extrude (-0.27)

just fit the cap on trashcan and apply the material on trashcan with same method . I did in Step 17


now just Merge the trashcan and setup in the street as like picture.

i am going to make the last thing of my Street Scene. lets start the work on the street bench. I use the same method for bench i did for street light.
go to Shapes>Line> make the line shape as like picture and change the setting .


now make the back leg with the same method.

clone the both lines and setup as like picture.

now go to the Geometry and make a box and fit it on the bench structure as like picture.



now make the Bolts for bench .go to Geometry>Cylinder>draw as like picture.

right click on the object go to the Editable Poly>select the all Edges and Connect one segment now move it up.


then select the top of faces and Extrude (0.2).now fit the Bolts in the bench and apply the color on bench.


just merge the bench in the street scene.

 go to Rendering>Environment>click on Environment Map>Bitmap>choose any sky map from your library.


No comments:

Post a Comment