Thursday 6 December 2012

Environment settings

The Environment panel lets you assign and adjust environments such as the scene background and atmospheric effects. It also provides the exposure controls.

To access environment functions, do one of the following:

1 . Choose Rendering > Environment.
2 . On the Environment and Effects dialog, click the Environment tab.

To set the background color:

1 . Choose Rendering > Environment.
  The Environment panel appears.

2 . In the Background group, click the color swatch.
A Color Selector appears.

3 . Use the Color Selector to change the background color.
The Renderer now uses this color as a background.

To choose an environment map:


1 . Open the Material Editor (press M).
You adjust the map's parameters with the Material Editor.

2 . Choose Rendering > Environment (or press 8).

3 . In the Background group on the Environment panel, do one of the following:

         A . Click the Environment Map button. The Material/Map Browser appears. Choose a map type from the list.

        B . Drag a map to the Environment Map button. You can do this from a map displayed in one of the Material Editor's sample slots, or from any map button that has been assigned, either in the Material Editor or from a projection light, and so on.

On the Environment panel, the name of the Environment Map button changes to show the type of map you chose, and Use Map turns on.

After setting up the map, you can test-render the scene without the mapped background by turning off Use Map.

You have set up the environment map, but to assign a bitmap or adjust map parameters, you need to use the Material Editor.

You can also create a standalone map in the Material Editor first, and then choose it with the Material/Map Browser.

Tip After you specify an environment map, you can set it to display in the active viewport or all viewports: Press Alt+B to open the Background panel, choose Use Environment Background, then click OK.


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