Tuesday 4 December 2012

Rendering in mental ray

Hello everybody, my name is Fazlu Mondal. After many requests from my friends I decided to write a little article about Rendering in mental ray ,
1 . Open the scene
2 . Go to the render settings by clicking F10. In the Assign Renderer section push the Choose Renderer button and choose mental ray.
3 . After choosing the renderer, mental ray’s shaders and materials will become available in the Material/Map Browser. Chose the material called "Arch & Design" and adjust the Diffuse color like this: the color of Diffuse RGB is about 0,8 0,8 0,8 . Also I would like to note that you shouldn’t forget to switch on Ambient Occlusion in your materials.  With this adjustment the shades will look more realistic and in the corners of your scene the darkness which is peculiar to realistic lightning will appear. I put the value of Max Distance equal to approximately 3 meters (this is the distance between the floor and ceiling).
4 . Open the render setup. In Translator Options switch enable Material Override and put our gray material in the material slot. With this option we will fill in all our objects in scene with one material. This will help you and your system to adjust the lighting more easily. The render will be fast. The materials for all the objects in our scene will be looked at in more detail later .
And now rendering........... 

2 comments:

  1. Great example for max users...thank you very much

    ReplyDelete
  2. Is there any model that we can use to follow along with?

    ReplyDelete